News:
10/17: New - EK 101
10/20: The Undersea has Invaded!

News Banality

The TCbT2 approach to banality is a somewhat unique one, meant to reflect
the unique nature of every changeling.  Essentially, it boils down to this:
 
Every person has their own definition of what is or is not banal.  The
boggan healer who finds true fulfillment in nursing is nowhere near as
likely to be affected by the banality of a well-run hospital, although she
may have more difficulties with welfare hospitals or untreated illness; for
her, the neglected wound is a killer of dreams.  The sidewalk artist,
however, might be undone by the hospital, while seeing the lonely streets
as a source of true inspiration.
 
This is not an invitation to twink: each character will be asked to define
his or her approach to glamour or banality, and will be treated accordingly.
Here, however, the old question of 'is technology banal?' has been
answered -- and the answer is 'only if you believe that it is'.

Banality is gained when a changeling encounters the banal world or behaves
in a manner contrary to their comprehension of glamour.  The changeling who
believes that all hospitals are banal will gain banality for entering one;
likewise, the changeling who feels that science fiction conventions are
hopeless retreads of dead fantasies will gain banality by entering one.  It
is very subjective.
 
If you feel that your character has done something that warrants an increase
in banality, please use +request to inform staff.  If staff finds you behaving 
in a manner which would increase your banality, they will do so, and notify 
you that it has been done.  (Lecturing the childlings on the virtues of 
sitting still and being quiet, for example, or intentionally destroying 
someone else's collection of napkin-art.)